Rainbet Mines: the mine count sets everything
Mines is a grid with hidden mines in it. You uncover tiles for a rising multiplier and stop before you hit one. Choosing how many mines to bury is the only real decision.
How a round goes
Pick the number of mines, then uncover tiles one at a time. Each safe tile raises the multiplier. Cash out whenever you like; hit a mine and the round ends.
More mines, steeper climb
A grid with three mines climbs slowly and is usually survivable. A grid with twenty climbs very fast and rarely lasts. The multiplier after each safe tile reflects exactly how unlikely that tile was.
The decision nobody makes well
Knowing when to stop is the game. The multiplier always looks like it has further to run, because it always does — right up until it does not. Deciding the cash-out point before the round starts is the only reliable method.
Verifying a grid
Mine positions are fixed by the seed pair before the first tile is clicked, so they cannot move in response to a click. See Rainbet provably fair.
Frequently asked questions
How many mines can I set in Rainbet Mines?
A range from a few to most of the grid. More mines means a steeper multiplier and a shorter round.
Can the mines move while I play?
No. Positions are fixed by the seed pair before the round begins and can be verified afterwards.
Is there a demo for Mines?
Yes, with the same mechanics as a real round.
Decide the stop first
The multiplier always looks like it has further to run.